Left Center Right is one of the most popular dice games out there and there are many similar games that you can play.
These fall into two categories:
- Store bought games similar to Left Center Right
- DIY games similar to Left Center Right (and all you need is some data to get started)
In this post I take a look at my 4 favorite games from the store and my 7 favorite dice games.
4 sets bought in store as left center right
1.Tenzi Dice Party Game
This is one of the most popular dice games on the market and it is a rare dice game with ten dice per player.
Each player starts by rolling their set of ten dice. They will then select a "target" number from what they have been given. This will be the number they drew the most.
So if you roll three 4s, your target number is 4.
Players reserve one of the dice they rolled with the target number.
Then someone says: 'Go!' It's a race from now on. Each player rolls the dice and tries to get the target number.
Each time you roll that number, remove the die and add it to your stack.
The first player to remove all ten cubes and shout “Tenzi!” wins.
A great feature of the game is that it comes with a manual that explains how to play different variations of the game with the same simple features.
Here is a video explaining how to play Tenzi:
2. Play Monster Farkle
Farkle is a popular 6-dice dice game. It's been around for a long time, and Monster Farkle is the store-bought version of this game.
This is probably the most complex game on this list (just to warn you). But it also probably has the most tactics, so it can be quite addictive once you get into it.
The basic idea is that you have 6 dice. You will roll the dice and try to score points.
There is quite a lengthy scoring system, but as an example here are some worthwhile in-game combos:
1 Wert 100
3 of a kind - worth 100 times the face value of the dice
Quadruple - 1000 Points
3 pairs - 1500 points
This is just a snapshot but it will give you an idea of what is going on.
The idea is that a player rolls all six dice first. They can then keep the dice they rolled and score with them, or they can reroll any dice of their choice up to two more times.
At the end of the three shots, add up what that player scored.
Play multiple rounds and see who the winner is.
A "farkle," just for the record, is a round of the game where you score zero, so one to avoid!
3. Mukikim Das Genie-Quadrat
This is a pretty fast paced game. Use cubes, pieces and grids on a board.
The game consists of rounds, each of which is fast.
This is a great game for all ages and definitely one that stays fresh no matter how many times you play it.
4.Game creator qwixx
Players - 2-5
If you like speed, this game is for you. (There's a clue in the name, right?)
This game is a fantastic mix of bingo and dice.
It's all about ticking off numbers on grids, strategy and drawing the right numbers at the right time.
A full demo of how to play the game can be found here:
7 DIY games like Left Middle Right
1. Data War
Resources: 6 dice each plus timer
Number of players – 2 to 6
In this game, each player starts with 6 dice. Set a time limit for the game. I would suggest 5 minutes to start.
Start the timer and each player rolls one of their dice. The player with the highest number wins the round and keeps all dice.
If there are two or more with the same high number, that round is a tie. They must each have a single number, which is the champion.
Continue until time runs out. At this point, the one with the most dice is the winner.
You can also play the version where there is no time limit, just play until one player has all the dice.
2. Higher or lower
Resources: 6 dice per player
Player - 2
The two players sit opposite each other. Each player has six dice and the first player rolls only one of their dice.
The player next to you says "higher" or "lower" and then rolls the die. If they are correct, both dice win. If they are wrong, the starting player takes both dice.
For example, the first player rolls a 5 and the second player yells "lower." You roll the dice and get a 2.
Since it is actually less than 5, the second player wins and takes both dice.
The winner of the previous round rolls first in the next round.
game over or:
- When a player has won all the dice
- After an agreed time limit, for example 5 minutes. After that, whoever has the most dice wins.
3. Of the Five!
Resources: Sets of ten dice for each player – 5 of one color and 5 of another.
Number of Players – 2-10+
This game is a bit like Tenzi except that you split the dice in two.
Each player has ten dice. You have five of one color and five of another. Start with everyone rolling their ten dice in front of them.
All players now choose two target numbers. There will be two numbers that appear more often than others in the dice that have just been thrown.
For example, you can get two 2s on your blue die and two 4s on your green die.
Big! Your target numbers are 2 and 4. Players remove these dice from their pool and set them aside.
Then someone says: 'Go!'
From now on it's a game of speed! Players have to quickly roll the remaining dice and try to get the target numbers in the colors on the dice. You intend to roll 5 lots of a target number on one die color and 5 lots of the other target number on the other color.
The winner is the first person to get two sets of five.
Resources - 1 die per player
Number of players - 2-6
This is a simple friction game.
Sit in a circle and first decide what the "knock out" number will be. Do this by having a person roll a die and see what they get. This is the target number.
Then one after the other rolls the dice in a circle and each player rolls their only die. If they hit the knockout number, they're out!
If not, they're still in.
The winner is whoever is last at the end.
5. Target Dates
Resources: 2 dice per player, a pencil and a piece of paper to record the results, a stopwatch
Players - 2 - 6
This is similar to the 'Knock Out' game but a little longer and more complex.
Initially, a player rolls only one die, and that becomes the "target" number.
Then the person next to you starts. You roll both dice and try to get the "target" number.
It is a scoring game where points are awarded as follows:
Roll the target number with 1 die - 1 point
Roll the target number with 2 dice - 3 points
Record your score each time you roll the dice.
You can play up to:
- A player achieves a score, e.g. B. 20, and becomes the winner.
- You reach the end of a previously agreed time limit, e.g. B. 5 minutes. The one with the most points is the champion.
6. Make magic happen
Resources - 6 dice per player
Players - 2-10+
This is a game of speed and multiple pitches in a short amount of time.
Each player starts with 6 dice and one player says "Go ahead!"
The players roll their 6 dice. Your goal is a 1-6 run.
They can keep the dice they roll and just roll the rest again.
So, for example, if you roll 2, 2, 3, 5, 5, 6, you can keep the 2, 3, 5, and 6 as part of your run. it would be something like this:
You would then roll the remaining two dice until you could roll 1 and 4.
The first person to get 1-6 in the right order is the winner.
Resources - Sheet of paper and pen, 6 dice each
Number of players – 2-6
The idea of this game is to get long sequences of consecutive numbers.
The players roll their six dice at the same time. You see if they have consecutive races. For example, you can roll 2, 3, 4 or 1, 2, 3, 4.
The winner of each round is the person with the longest run. You then get points for the number of numbers in your run.
So you would get 4 points for a straight of 4 (like 2, 3, 4, 5) or 3 points for a straight of 3 (like 4, 5, 6).
In the event of a tie, the two leaders receive points.
Write down the grades. The first person to reach 50 is the champion.
Hello, I'm Joe. I'm part of the talented team at Early Impact Learning. Our team has many years of practical experience in teaching pre-school and early childhood education from pre-school to the age of ten. We offer great online courses and many practical trainings for kindergartens, schools, parents and other educational institutions.
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Can you play left right center with regular dice? ›
In the retail version of the game, one side of each die has an L, one side has a C, one side has an R, and three sides have a single dot. However, you can use any regular 6-sided dice to play by using the following substitutions: 1, 2, and 3 are dots.How much money do you need for LCR? ›
Anyone who can throw the dice can play this game. Bring your $1 bills to the Clubhouse and join in the fun. We start each game with 3- $1 bills, one for Left, one for Right, one for Center, if you are unlucky enough to roll that on your first throw.Are all 6 sided dice the same? ›
The differences between dice rolls can range from significant to nearly imperceivable. There are many different types of dice used in tabletop role-playing games; each of their rolls are affected by friction and initial position, as well as the force and direction of the throw.Are 6 sided dice fair or unfair? ›
Probability of having 6 on the roll-up of dice
Each of the outcomes of the dice has an equal probability of 1/6. Each outcome is equally likely to come on the top when the dice is rolled. Hence, the rolling of dice can be considered to be a fair probability scenario.
To start with each player should be dealt at least three chips. If you want a longer game then you can increase this to five. LCR needs at least three players at a minimum but it can be played with larger groups.How do you play left right game? ›
Roll the dice on your turn to determine if you keep your chips or pass them to other players. Pass a chip to the left for each “L,” to the right for each “R,” and to the center for every “C.” Keep a chip for every dot you rolled. Win the game if you're the last person with chips in front of them.Is Left Right Center a drinking game? ›
LCR is a fun dice game that, like many others, was popular in pubs as a drinking game. LCR was first released officially in 1992 and published by George & Company LLC.Where did the game Left Right Center come from? ›
George & Co., a New York game maker heaquartered in Florida, said it began selling the dice game under the names Center Right and LCR in the early 1980s. The game involves three die with sides marked with an "L," "R," "C" or a dot. Players start with three chips and roll the die.How do you play the game left right story? ›
- Seat participants in a circle.
- Give each participant a ball or object (or to make it easier, just give one participant a ball).
- Read a story and when you say the words 'right' or 'left' they should pass the ball in that direction.
Play LCR with 3 or more players. Give each person 3 chips to start off. Roll the dice on your turn to determine if you keep your chips or pass them to other players. Pass a chip to the left for each “L,” to the right for each “R,” and to the center for every “C.” Keep a chip for every dot you rolled.